Goblin Chieftan
Goblins are not orcs, but a completely separate race. While they are of small stature, they are extremely aggressive and very quick. Their lack of strength prevents them from inflicting much damage, but their unusual speed allows them to strike frequently, thus partially making up for this deficiency.
Goblin Chieftans are the largest and strongest of the goblin species. While they are too big to be skirmishers, they still posess the innate speed of their race, allowing them to strike quickly and frequently. Additionally, years of practice with the javelin has rendered them uncannily accurate with the weapon.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Goblin Striker |
Advances to: | |
Cost: | 35 |
HP: | 42 |
Movement: | 5 |
XP: | 70 |
Level: | 2 |
Alignment: | chaotic |
ID | Goblin Chieftan |
Abilities: | leadership |
Attacks (damage - count)
spear melee | 5 - 4 pierce | firststrike | |
spear ranged | 5 - 2 pierce | marksman |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 60% | |
Coastal Reef | 2 | 30% | |
Deep Water | 100 | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 60% | |
Frozen | 2 | 50% | |
Hills | 2 | 60% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 50% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 50% | |
Unwalkable | 100 | 0% | |
Village | 1 | 60% |